“With Codename Süßkartoffel being so much more sandboxy in many regards, I think this feeling hopefully will come up less. Still, the fact that punishment was sometimes instant and harsh caused the games to come off as sort of ‘narrow’ for some people when it comes to possible solutions. “It’s the beauty of this genre, that when you are equipped with the skills of our characters and a thought-out plan, you can make almost anything work if you time it right or make the right adjustments. Desperados 3 has a varied cast of characters, but each mission dictates which ones you'll get to play with. But for Moritz and his team, they say that many players still only think there’s “one solution” for each encounter – and it’s something they’re trying to rectify with Süßkartoffel by making it much more beginner-friendly this time. In some ways, you could say Shadow Tactics and Desperados 3 already offered the kind of sandbox approach to stealth Moritz mentions, as the open-ended nature of their tightly designed environments continue to offer plenty of ways of taking down their respective enemies. "Real-time tactics" still means a great deal to the development team, and for head of design Moritz Wagner, it conjures “flashbacks to my childhood, instantly me think of playing Commandos and how hard it was.” He also told me he’s “still in awe of how incredibly solid and well done the fundamentals of these games laid out by Commandos are,” and that it’s been “incredibly rewarding to work on that, iterate on it, enhance it and try to make more people enjoy it.”įor Codename Süßkartoffel, Moritz says they’ve “taken this genre to the next level in basically every way, which makes it all the more fitting that we are now relabelling the genre to Stealth Strategy.” He’s still tight-lipped about what that evolution will look like, but teases that “there going to be so many ways to play, it’s such a cool sandbox that pushes this genre so far ahead and I just want to see what people do with it.” Of course, by leaving the real-time tactics label behind, Mimimi aren’t saying the genre as a whole is now redundant. To see this content please enable targeting cookies. This kind of shift isn’t without its challenges, though, so I caught up with the team at Mimimi to talk more about this newfound shift, and how it’s going to lay the foundations for what’s to come in Codename Süßkartoffel. In a blog post published today on Mimimi Games’ website, the studio announced they’re going to be referring to their work as “Stealth Strategy” games going forward, and they’re hoping this new genre label will help prospective players better understand their special blend of silent assassination tactics. Thus, it’s time for a change, say the studio. It’s a fair cop – despite appearing in our best strategy games list for many years, even I’ve struggled to come up with a succinct way of describing them. Not just because they’re knee-deep in making their next tactics game at the moment, currently known as Codename Süßkartoffel (the word for "Sweet Potato" in their native German), but because they feel the genre as a whole doesn’t quite convey what’s so special about their catalogue of excellent stealth ‘em ups anymore. The makers of Shadow Tactics: Blades Of The Shogun and Desperados 3 have been thinking a lot about real-time tactics recently.
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